![]() ![]() Eventually Axton gets another turret, stacking all of the first turret's features.īut my favorite thing about Axton is the "Longbow" skill, which lets him stick the turret anywhere in the environment. Early on this meant improved fire rate and damage, ultimately graduating to additional barrels and a side pod that released volleys of missiles. I made the turret as much of an offensive powerhouse as I could. While significant strides have been made to make his turret – the main skill of the soldier class introduced with Roland in the first Borderlands – as ridiculous as possible, his support and complementary skills offered the same opportunities to completely customize the character I wanted. I found the same to be true when checking out Axton. He wasn't shoehorned into being a support-role character, and I not only made it work, but I reveled in my success. That was perhaps the most surprising thing about my few hours with Borderlands 2, that in a matter of minutes experimenting with Zero's skills I had created an offensive powerhouse who could rush in unafraid and hold his own. This was a suggestion I had completely disregarded. ![]() And as Varnell supervised my session, offering sidebars and comments on my loot collection, the thing I came back to in my head was that he had described Zero as being a good sniper character. Near the end of my time with Zero, I was wielding a pretty powerful shotgun and a devastating automatic pistol that had some serious reload and fire rates, compounded by fire damage for those unarmored bandits. There's a lot of variety here, compounded by any other skills you dump points into, which add their own little folds and uniqueness to your character build, and that is the role-playing genre's richest reward. The similarity comes from this cloaking ability: it can be used as a panic button to quickly escape a desperate situation it can be used as a straight-up offensive attack it can be used as crowd control, to put a pack in disarray while your cohorts flank and go in for the kill. ![]() Oddly, Zero played a lot like Lilith from the original Borderlands. And while in this cloaked state, enemy critical hit spots are highlighted for easy planning. A timer counts down from ten seconds, and the longer you wait to attack – either with shooting or melee – the bigger the damage boost. Zero's special skill deploys a hologram decoy before he disappears behind his fancy suit's cloaking feature. There were plenty of points available for me to spend and traverse Zero's three different skill trees. Axton, "the accessible guy" Gearbox set up for shooter fans who may not be too familiar with RPGs, wasn't exotic enough for me I wanted the ninja. To give me a taste of more powerful skills, my characters were leveled to 25. %Gallery-160312%I was locked away for two hours with Borderlands 2 gameplay designer Randy Varnell, the sherpa on my journey. Zero and Axton in Borderlands 2 are responsible for some of the most stylish and exciting combat options I've seen in the game. Developer Gearbox has been forthcoming with the Gunzerker and Siren classes – bringing them out at various trade shows and preview events – but have kept quiet on the other two characters: Zero, the katana-wielding assassin, and the new soldier, Axton.Īfter spending a sizable chunk of time with the other two characters, I wonder why we hadn't seen them earlier. Like the original Borderlands, there are four playable classes in Borderlands 2. ![]()
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